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Sugar Sugar is a physics-based puzzle game developed by Bart Bonte. The objective is to draw lines to guide falling sugar into designated cups.
Simple Mechanics: Players draw lines to direct sugar grains into cups.
Increasing Complexity: Levels introduce new challenges, such as color filters and gravity switches.
Minimalist Design: The game features a clean interface with relaxing music.
Objective: Fill each cup with the required amount of sugar.
Drawing Lines: Use the mouse to draw paths that guide the sugar.
Color Filters: Direct sugar through filters to match cup colors.
Gravity Manipulation: Some levels allow changing gravity to control sugar flow.
Plan Ahead: Observe sugar flow before drawing.
Efficient Paths: Use minimal lines to conserve sugar.
Manage Colors: Ensure sugar passes through correct filters.
Use Gravity Wisely: Adjust gravity strategically when available.